CranberryClock.Ideas / Systems / Design
A dew-covered cranberry with an antique clock face, its natural pointed top, and a hot-pink graffiti crown

IDEAS › SYSTEMS › DESIGN

CRANBERRYCLOCK™

Game Developer · Technical Designer · Experimental Systems Builder

I build games, tools, engines, and weird technical
experiments that make play possible.

Ideas.
Systems.
Design.↙

GAMES
TOOLS
ENGINES
EXPERIMENTS
ALWAYS.

Selected Work

REAL QUESTIONS. PRACTICAL SYSTEMS. PLAYABLE IDEAS.

View all work

Professional game work

Design contributions and collaboration.

Current projects & recent R&D

Independent games, tools, and technical experiments.

Behind the build

SKETCH. BLOCK OUT. TEST. ITERATE.

Explore the process

The working side of design: level blockouts, rough sketches, and tools from my earlier portfolio. A look at the process behind the projects.

The Lab

EXPERIMENTS. PROTOTYPES. WEIRD IDEAS.

Explore the archive
MARK “CRANBERRYCLOCK” WILLETT

I learned systems
before I learned
game engines.

Different worlds. Same curiosity.

About

SAME PERSON. DIFFERENT WORLDS.

I'm Mark “CranberryClock” Willett—a game developer, technical designer, and experimental systems builder.

My background includes roughly 14 years in the U.S. Air Force working with technical systems, quality assurance, training, and automation. That left me with a habit: understand the system, test the assumptions, then build the thing. Explore my military experience ↓

Today, that curiosity takes me through gameplay, tools, rendering, and AI-assisted development. Usually with a slightly unreasonable question to answer.

My professional game work includes R&D mechanics and level-flow prototyping for Happy! the Hippo and a 48-hour design triage and consultation on Flat Kingdom Paper's Cut Edition, credited as Mayples. I earned my B.S. in Game Design at Full Sail University, studying from 2011 to 2014.

Read my story and the origins of Forge ↗

Download résumé · PDF

  • GAME DESIGN
  • TECHNICAL SYSTEMS
  • TOOLS & ENGINES
  • EXPERIMENTS

PROFESSIONAL FOUNDATION / 2004–2018

United States
Air Force

Munitions inspection · Explosive safety · Retired

Systems thinking, tested in practice.

My military career brought together hands-on technical inspection, quality assurance, team leadership, and the development of tools and training. The work required clear procedures, reliable information, and a shared understanding of what a successful result looked like.

Those habits carry into my work today: make complex systems understandable, give people useful tools, and validate what you build.

01 / VALIDATION

Inspection & quality assurance

Inspected, tested, repaired, and certified munitions against technical standards. Contributed to the development of QA programs and procedures, with safety and consistency at the center of the work.

02 / KNOWLEDGE

Technical training & documentation

Developed lesson plans, explosive-safety testing content, and a field-guide content portal. Worked on the transition from paper technical documents to digital resources that people could use in the field.

03 / SYSTEMS

Tracking & automation

Developed and integrated munitions tracking systems across multiple bases. Led a development team on a Combat Accountability System automation strategy using RFID identification.

04 / PEOPLE

Leadership & coordination

Supervised technical teams, coordinated work across agencies, and translated technical requirements into documented procedures. My training included leadership, teaching, munitions inspection, and quality assurance.

Understand the systemDefine the procedureEquip the teamValidate the result

Contact

LET'S BUILD SOMETHING GREAT.

Open to opportunities, collaborations, and interesting problems.
Have something in mind? I'd love to hear about it.